1. There is a process where elements come together and
spread across a digital channel to create one unified story, The Matrix is an
example of this. Transmedia storytelling encompasses multiple aspects of media
convergence. Consumers interact with producers for consumer-producer
convergence because the story is available across multiple platforms allowing
more people to become involved. Business consolidation also occurs because one
company creates the story to be distributed by multiple outlets such as TV,
Internet, books, movies, etc. Participatory culture occurs when the producer is
able to show the story to many people who then communicate with one another and
the company to create a large diverse community of dialogue.
2. The media business is able to have brands and products
with a more diverse range targeting multiple audiences. The story can be told
across books, games, TV, radio, movies, etc. So more products come in contact
with more people and the company benefits from the large profit from these
multiple sectors.
3. Storytelling practices can influence different audiences
to purchase products because producers can gear products toward specific
audiences. In the article it stated that if Marvel wanted to have females buy
comic books based off of the Spiderman series they would create “Jane loves
Spiderman” to gear more toward the romance and love demographic of women.
Conversely producers may also create products based off of a demographic they
know such as people who watch “The Real Housewives” and make a real housewives
game. This would prompt people to buy this game when they otherwise
wouldn’t.
4. In terms of production, storytelling is collective
intelligence because there are bits of stories that make up a larger story. It doesn’t
matter if the consumer watched on TV show that told a small part of a larger
story, all of the consumers would understand the large picture. It depends on
what they watch that will tell if the consumer understands parts of the story.
5. As transmedia
storytelling reaches across multiple platforms of products more people get
involved with the story. This causes more interactivity among viewers because
someone who normally wouldn’t purchase a game watches the TV show while the
gamer can still have a conversation with the TV watcher. This large
storytelling spectrum encourages dialogue across many people.
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